When
it comes to writing good dialogue, I'm
of a mind that some writers are just
born with a gift for hearing the voices
in their heads and taking good notes. If
you're one of those people who knows how
to channel their writerly schizophrenia,
good for you. Believable dialogue is a
powerful tool--nothing moves a story
along like people talking. But if you're
struggling with stilted dialogue, listen
up. The tips I'm about to share will
have the people in your head conversing
in no time.
Do
Some Creative Eavesdropping
The
next time you're in a mall, restaurant,
or any other public area, eavesdrop.
Listen in on some conversations and get
a feel for how real people talk, and
what they talk about. This doesn't mean
you're going to translate conversations
you overhear into your writing word for
word. For one, that could earn you a
libel suit, but mostly, writing
conversations exactly as they
sound would bore the socks off your
readers. We fill our conversations with
a lot of nonsensical verbal flotsam--all
those "ers" and "ums" and "ya knows."
And we don't always talk about
interesting stuff. Your fictional
characters have to.
So,
if our conversations are generally dull,
why listen to them? Because once you've
been eavesdropping for a while, you'll
develop a talent for rewriting
conversations in your head to make them
more vibrant and interesting. You'll
also become more aware of the ways real
people talk. We don't always speak in
complete sentences, for instance, and
not all of us use flawless grammar. Some
of us have noticeable verbal ticks. No
two people communicate in exactly the
same way. We need to learn to use these
quirks in our writing.
Make
a Movie...
Who
doesn't remember some famous lines from
movies? We all have our favorites--from
Casablanca's "Here's lookin' at you,
kid" to Star Wars', "May the Force be
with you." Sure, there are plenty of
movies that are mainly action-driven,
and they have their place, but the ones
we remember usually involve a lot of
stirring dialogue between characters.
And even action movies have memorable
dialogue. Who doesn't remember Arnold
Schwarzenegger droning, "I'll be back?"
When
I write, I envision a movie. As the reel
plays in my head and the characters
interact, I write down what they're
saying. When you start playing
stenographer to the characters in your
head--hungrily jotting down their
words--you'll stop forcing them to talk
and start listening.
Read
Your Dialogue Aloud
This
step seems so obvious, but its one many
beginning writers skip...at their peril.
We mistakenly believe that dialogue is
READ simply because it's printed on a
page. While that's technically correct,
there's another aspect we often
overlook. Dialogue is HEARD. Your
readers are interpreting--hearing--the
music of tones and inflections in their
heads. As a writer, you've got to hear
that dialogue, too. The best way to hear
it objectively is to read it out loud.
If your dialogue sounds phony or flat
when you read it to yourself, imagine
how it sounds to your reader's delicate
ear?
"Do
You Use Funky Attributes?" she queried.
The
world's safest attributes are "said" and
"asked." If a character's stating
something, he says it. If he's posing a
question, he asks. It's pretty simple,
and practically invisible. Readers
aren't jarred when they read "said" and
"asked." They tend to skim over the
words as if they aren't there.
So
why include attributes at all? For
clarity, as necessary. You don't always
have to follow up a line of dialogue
with he said/she said. More often than
not, the reader knows who's speaking
without an attribute. But when there's
any doubt who's doing the talking, clear
things up with "said" or "asked."
Can
you use other attributes? Sure. But
unusual attributes are like Tabasco
sauce--a little goes a long way. There's
no rule that says you can't spice up
your dialogue when you find a verb that
really fits, especially if it helps your
reader "hear" the line more clearly.
Compare these lines of dialogue:
"Give
me a break," she grumbled. "Give me a
break," she pleaded. "Give me a break,"
she giggled.
Each
one means something different, and makes
your reader "hear" something different
in her head. When the attribute
significantly changes the meaning of
your line of dialogue, or gives it more
impact, go ahead and use it. Just don't
make it too weird, and don't do it too
often. Let your characters speak, and
let your readers determine how their
speech should sound. If you've done a
good job of characterization and
scene-setting, we'll know whether your
fictional person is grumbling, pleading
or giggling--without the attribute.
Don't
Forget Action
Remember to break up dialogue with
action, which relieves you of having to
use all those attributes. Write down
your characters gestures and facial
expressions. Make them move about and DO
things as they speak. Odds are pretty
good that your characters wouldn't just
sit around staring at each other the
whole time they're speaking. Let your
characters actions reveal something
about them. Does your villain have a
creepy facial tic? Does grandpa quirk
one fuzzy eyebrow when he asks a
question? Does Aunt Bethany fidget
nervously while she speaks? Give your
characters life so they're not just
talking heads.
Make
Dialogue Count
Make
your dialogue count for something! Make
sure your characters' verbal
interactions actually DO something for
your story. You can write lines and
lines of witty repartee, but if that
dialogue doesn't move your story
forward, add to the conflict, or create
drama and tension, you're going to bore
your readers quickly. Gratuitous
dialogue is dull.
Let's
go back to watching movies for a moment.
The next time you're watching a
movie--or even a television sitcom--pay
attention to the dialogue. Was there
even ONE exchange of dialogue in the
show that didn't add something to
thicken the plot? Wouldn't movies and
television be boring if characters stood
around making small talk?
"I
remember 1943, when Papa died of
pneumonia and we sold the farm to pay
the bankers..."
Please, please, please don't use your
character's dialogue to fill in your
back story. It's ridiculous. Even when
characters legitimately discuss the
past, they shouldn't throw in every
little detail. People don't remember
events that way. Your characters WILL
tell a story, with your help, but please
don't make them tell it all in one
exchange of dialogue.
"Good
dialogue is such a pleasure to come
across while reading," says Anne Lamott
in her book on writing,
Bird by Bird.
"Suddenly people are talking, and we
find ourselves clipping along. And we
have all the pleasures of voyeurism
because the characters don't know we're
listening." Your characters don't know
that you, the writer, are listening,
either--but listen you must. Whip out
that steno pad and start taking notes
for the voices in your head.
Schizophrenia was never quite this fun!
